Shiva Adloori
Character Animator Portfolio
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Bringing Characters to Life

Shiva Adloori

Professional Character Animator

Unity
Unity
After Effects
After Effects
Git
Git
Perforce
Perforce
Maya
Maya
Blender
Blender
MotionBuilder
MotionBuilder
3ds Max
3ds Max
Unreal
Unreal

Animation Reel

Experience

Freelance Animator

Various Global Clients

Nov 2018 – Present

Partnered with diverse international studios (Outfit7, Bossa Studios, MetaGames Studio, Robot Sea Monster, Motion Logic) to deliver high-quality, bespoke character animations. Adapted seamlessly to varying art styles, technical constraints, and project pipelines for mobile and PC platforms.

Contract Animator

Angry Mob Games

Jun 2018 – Nov 2018 | Jan 2016 – Mar 2016

Project: Brawlout (PS4, XBOX, PC)

Created dynamic keyframe animations for the 'Dead Cells' character and elevated the visual fidelity of 'Yooka Laylee' animations to meet exacting combat mechanics. Animated complex combat and movement animations for the character 'Olaf Tyson'.

Senior Animator

Sperasoft

Mar 2018 – May 2018

Project: Mortal Kombat X (iOS, Android)

Crafted visceral combat sequences and cinematic mini-cutscenes for playable characters, seamlessly blending keyframe techniques with motion capture data.

Animator

Rocksteady Studios

Jun 2017 – Jan 2018

Project: Suicide Squad: Kill The Justice League

Designed fluid traversal and interactive environmental animations for core playable characters, optimizing mocap data alongside intricate keyframe adjustments.

Animator

Creative Assembly

Mar 2016 – Jun 2017

Project: Halo Wars 2 (XBOX, PC)

Animated a wide array of iconic characters and vehicles across the Halo universe for both core gameplay and post-launch DLC content. Produced high-fidelity in-game cinematics to drive narrative engagement.

Character Animator

Digitales Studios

Dec 2015 – Feb 2016

Project: Ready Jet Go! (TV Show)

Animated expressive character shots for multiple episodes, consistently meeting a rigorous production schedule of 5-6 seconds of approved animation per day.

Character Animator

Big Red Button Entertainment

Apr 2013 – Sep 2014

Projects: Sonic Boom: Rise of Lyric (Wii-U); Unannounced Action Adventure

Executed high-intensity combat animations for Tails, the Worm Boss, and various enemy characters. Delivered cinematic animations under a strict performance budget and performed comprehensive mocap cleanup and keyframe enhancements.

Combat Animator

SuperBot Entertainment

Jul 2011 – Feb 2013

Project: PlayStation All-Stars Battle Royale (PS3, PS Vita)

Spearheaded combat animations for flagship characters including Cole McGrath, Evil Cole, and Big Daddy. Re-animated and polished motion-captured data for seamless intro, win, and lose cinematic sequences.

Character Animator

High Impact Games

Oct 2008 – Jul 2011

Projects: DreamWorks Super Star Kartz; Phineas and Ferb; Jak and Daxter: The Lost Frontier

Animated diverse stylized characters for fluid in-game mechanics and highly polished cinematic cutscenes.

Early Career Animator

Inx Imagine & Motion Theory

2008 – 2011

Animated character walk cycles and backgrounds for the short film "Burn to Shine" (Inx Imagine) and animated assets for Nintendo Kirby Super Star Ultra commercials and Google Project 10100 promotional videos (Motion Theory).