Bringing Characters to Life
Shiva Adloori
Professional Character Animator
Animation Reel
Experience
Freelance Animator
Various Global Clients
Nov 2018 – Present
Partnered with diverse international studios (Outfit7, Bossa Studios, MetaGames Studio, Robot Sea Monster, Motion Logic) to deliver high-quality, bespoke character animations. Adapted seamlessly to varying art styles, technical constraints, and project pipelines for mobile and PC platforms.
Contract Animator
Angry Mob Games
Jun 2018 – Nov 2018 | Jan 2016 – Mar 2016
Project: Brawlout (PS4, XBOX, PC)
Created dynamic keyframe animations for the 'Dead Cells' character and elevated the visual fidelity of 'Yooka Laylee' animations to meet exacting combat mechanics. Animated complex combat and movement animations for the character 'Olaf Tyson'.
Senior Animator
Sperasoft
Mar 2018 – May 2018
Project: Mortal Kombat X (iOS, Android)
Crafted visceral combat sequences and cinematic mini-cutscenes for playable characters, seamlessly blending keyframe techniques with motion capture data.
Animator
Rocksteady Studios
Jun 2017 – Jan 2018
Project: Suicide Squad: Kill The Justice League
Designed fluid traversal and interactive environmental animations for core playable characters, optimizing mocap data alongside intricate keyframe adjustments.
Animator
Creative Assembly
Mar 2016 – Jun 2017
Project: Halo Wars 2 (XBOX, PC)
Animated a wide array of iconic characters and vehicles across the Halo universe for both core gameplay and post-launch DLC content. Produced high-fidelity in-game cinematics to drive narrative engagement.
Character Animator
Digitales Studios
Dec 2015 – Feb 2016
Project: Ready Jet Go! (TV Show)
Animated expressive character shots for multiple episodes, consistently meeting a rigorous production schedule of 5-6 seconds of approved animation per day.
Character Animator
Big Red Button Entertainment
Apr 2013 – Sep 2014
Projects: Sonic Boom: Rise of Lyric (Wii-U); Unannounced Action Adventure
Executed high-intensity combat animations for Tails, the Worm Boss, and various enemy characters. Delivered cinematic animations under a strict performance budget and performed comprehensive mocap cleanup and keyframe enhancements.
Combat Animator
SuperBot Entertainment
Jul 2011 – Feb 2013
Project: PlayStation All-Stars Battle Royale (PS3, PS Vita)
Spearheaded combat animations for flagship characters including Cole McGrath, Evil Cole, and Big Daddy. Re-animated and polished motion-captured data for seamless intro, win, and lose cinematic sequences.
Character Animator
High Impact Games
Oct 2008 – Jul 2011
Projects: DreamWorks Super Star Kartz; Phineas and Ferb; Jak and Daxter: The Lost Frontier
Animated diverse stylized characters for fluid in-game mechanics and highly polished cinematic cutscenes.
Early Career Animator
Inx Imagine & Motion Theory
2008 – 2011
Animated character walk cycles and backgrounds for the short film "Burn to Shine" (Inx Imagine) and animated assets for Nintendo Kirby Super Star Ultra commercials and Google Project 10100 promotional videos (Motion Theory).